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Lego, Maya and some secrets

by Sven on Aug.30, 2007, under Lego, The Good Shite

lego_f1.jpgIn my quest of finding a way to model Lego in Maya I found something rather interesting. The image there is made my a certain Carsten Lind who is a 3D graphics artist from Denmark. He was lucky enough to use Lego’s own Maya plugin called EBT. EBT is a tool will let you model Lego toys in Maya. Rumor has it (and please note I have no confirmation on this) that this tool will also snap the bricks to one another in the correct, Lego, way. It’s this bit that piqued my curiosity. So far I have not found a tool that actually restricts the modeling process in a realistic manner. There’s no intersection tests, there’s no “you can’t place this piece onto this piece like that” check. Nada. You place a piece in your scene and it’s up to you to position the brick how it should be.

So when I heard this I had to investigate. So far I have found nothing aside from the details from Carsten Lind’s site. How infuriating. I want that tool… or something like it. So perhaps it’s time to get down to business, convert the LDraw library to a Maya format, make a parts browser plugin for Maya, and then write a plugin that will let you do what this EBT does. It may be possible. It may happen. We’ll keep you posted my friends!

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